In-Game Recording

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br0wnbr0th4
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In-Game Recording

Post by br0wnbr0th4 »

What does everyone use for ingame recording? Currently I use ezvid, but it stops for me after 45mins of capturing. I want something to record with in HD for as long as I want it too (at least 2hrs).

Xfire capture...any good too?

Any ideas (priority to the free capture software first)?
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Re: In-Game Recording

Post by A§H»JÓÒK »

I tend to use xfire. However, it's not the best quality and the unprocessed files are proprietary.
If you're looking for free, quality, video recording. I'd try Evolve. It records both .mov and .mkv.
As far as I know, it will record until your (spare?) drive is full.
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Re: In-Game Recording

Post by Mandalor »

I use xfire but it's not the best. Not the best of graphics and the videos tend to lag at some points, lower fps, and a lot of times play the sound seconds before the scene, or seconds after a certain part of a video. It lapses.
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Re: In-Game Recording

Post by br0wnbr0th4 »

NEVER, EVER, have a software where recording as a .mkv file format is a good thing....mkv & flv are both super compressed formats. MOV, MP4, MTS, AVI, WMV (though I like to avoid these too), are all suitable formats that I like recording in as it's easy for my editing software to recognize it. I don't think my industry-standard (Avid Media Composer) will even read flv files....so bad D:
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Re: In-Game Recording

Post by A§H»JÓÒK »

A§H»Greed wrote:NEVER, EVER, have a software where recording as a .mkv file format is a good thing....mkv & flv are both super compressed formats. MOV, MP4, MTS, AVI, WMV (though I like to avoid these too), are all suitable formats that I like recording in as it's easy for my editing software to recognize it. I don't think my industry-standard (Avid Media Composer) will even read flv files....so bad D:
Matroska is a container format, not a codec; codecs are where you loose quality with compression...
Hence compressor-decompressor. Video compression and encapsulation are independent. You can have lossless data stored in matroska.
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Re: In-Game Recording

Post by br0wnbr0th4 »

yeah you right; my bad xD Still don't usually edit with it.
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Re: In-Game Recording

Post by A§H»Ranger »

X-fire is the devil, I hate it so much
Fraps is good, Dxtory is better.
if you have a Nvidia based card in the 600 series or better (Bier helped me figure this part out) then you can use Nvidia shadowplay, I can neither recommend or discourage use of Shadowplay since I have never used it.
Msi afterburner works too, but I've never actually done more than fiddle with the interface for that. My best recommendation of the above listed would be Dxtory, try and catch me in TS3 or add me on steam (stilichos) and I will help you figure out Dxtory.

Dxtory lets you add more codec's... So if you are REALLY intent on using the X-fire recording software, you can use it through Dxtory,
it lets you set framerat limits for you and the recording
you can limit it to a certain number of cores on your CPU, still haven't figured what works best for that.
I must advise that recording in 1080P will take up all of your hard-drive much faster than 720P and isn't really that big in a jump of quality.
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Re: In-Game Recording

Post by shiNe! »

I use Fraps.
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Re: In-Game Recording

Post by GreyGhost »

Definitely Fraps!
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Re: In-Game Recording

Post by Mandalor »

Xfire for the win!
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