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Re: Remove Danger Canyon and put into zombies Longest A§H »
Posted: January 8th, 2015, 1:25 am
by Mandalor
Chiron was never included in the zombie rotation since there were always to many portals. Longest is a very small map. I could see spawning issues and it would be a pretty quick and probably boring game. Imagine 16 players running through Longest.
-Mandalor
Re: Remove Danger Canyon and put into zombies Longest A§H »
Posted: January 8th, 2015, 5:35 am
by A§H»§mØkêʁϟ
I agree with Lalo, Chiron TL34 will cause a whole lot of blocking... And longest would be an appropriate map to play on, it has always been some peoples favorite

. But back to danger canyon, yes its highly camped but isn't that the purpose of the game? no matter what map you play you end up camping in some way or form, only difference with Danger Canyon is that everyone camps in the same place. i believe for a zombie server we need danger canyon, so i vote no
Re: Remove Danger Canyon and put into zombies Longest A§H »
Posted: January 8th, 2015, 1:48 pm
by A§H»HUNT£R
But they could at least put the reappearance of zombies upstairs where rampant human ?
Why remember that campear is not A§H !
and would place longest ?

Re: Remove Danger Canyon and put into zombies Longest A§H »
Posted: January 8th, 2015, 8:20 pm
by Mandalor
A§H»HUNT£R wrote:But they could at least put the reappearance of zombies upstairs where rampant human ?
Why remember that campear is not A§H !
and would place longest ?

ASH members camp. Camping isn't against the rules...
-Mandalor
Re: Remove Danger Canyon and put into zombies Longest A§H »
Posted: January 8th, 2015, 8:50 pm
by A§H»HUNT£R
Si pues asi es, uds tiene toda la razon igual ya cumpli con sugerir ahi miran ustedes que haran
Re: Remove Danger Canyon and put into zombies Longest A§H »
Posted: January 8th, 2015, 9:08 pm
by Mandalor
But you argue that Danger Canyon causes camping yet you are against it but you agree that we camp ?.? My translation of your last post wasn't very good.
-Mandalor
Re: Remove Danger Canyon and put into zombies Longest A§H »
Posted: January 9th, 2015, 5:30 pm
by A§H»Raiden
Maybe a good solution would be ...
That to get the most out of danger canyon is that zombies appear on the bridge where humans abound as well humans will not have another to survive in the open fields.
Since it is wasting the large space that has this fabulous map.
Re: Remove Danger Canyon and put into zombies Longest A§H »
Posted: January 9th, 2015, 5:35 pm
by A§H»Crash
We can do a small maps server but I don't think removing Danger Canyon is good idea as it does attract a lot of traffic.
Jook has the final decision.
Re: Remove Danger Canyon and put into zombies Longest A§H »
Posted: January 9th, 2015, 6:20 pm
by Mandalor
A§H»Raiden wrote:Maybe a good solution would be ...
That to get the most out of danger canyon is that zombies appear on the bridge where humans abound as well humans will not have another to survive in the open fields.
Since it is wasting the large space that has this fabulous map.
That would require scripting... and I don't think anyone knows how to scrip here
-Mandalor
Re: Remove Danger Canyon and put into zombies Longest A§H »
Posted: January 9th, 2015, 7:19 pm
by A§H»Raiden
So is it impossible?