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Re: DayZ
Posted: July 12th, 2014, 6:07 pm
by A§H»Tucker
A§H»Asi wrote:A§H»Tucker wrote:Well, actually never mind about that I guess. i died :c i fell. i think i'm by the ocean now.
wat
Don't judge me D:
Re: DayZ
Posted: July 12th, 2014, 7:18 pm
by Mandalor
Ok maybe we should all meet up at like Berezino or Novo >.> And then once we're all on the outskirts we head into the heart of the city and fight there. Organizing this would be easier if we met up before the dog fight, on like a depot city, or an outside city that would be safe.
-Mandalor
Re: DayZ
Posted: July 12th, 2014, 8:05 pm
by GrnMoon
^.^ Mandalor has told me his plans for the upcoming (practice) battle between you all xD I shall be watching

Re: DayZ
Posted: July 13th, 2014, 2:28 am
by Mandalor
Incredibly enough my aim has gotten better :d Not
[xfirevideo]62957d[/xfirevideo]
Oh and Asi read me the Bible >.>
[xfirevideo]629578[/xfirevideo]
-Mandalor
Re: DayZ
Posted: July 13th, 2014, 5:46 am
by Travis
How are you so bad at this game?
Re: DayZ
Posted: July 15th, 2014, 12:29 pm
by A§H»Xoth
It's awesome that they have finally added zombie pathfinding to DayZ in experimental, but I wouldn't suggest that anybody go to see it for themselves. Right now the experimental servers are suffering from moments of severe lag, and screen lockouts. Some of these frame locks go on for 20 seconds or more, it's very annoying. Not sure of the reason. Some say it's because they are converting to 64-bit servers on experimental and there's an issue with it.
I'm back on stable now, but it was great to mocking a zombie in a town by running around on the opposite side of a low fence, and not have the bastard just run right through it. lol, but then he figured out after a bit that he could vault it. I also witnessed that with the pathfinding that they can pretty much go anywhere that we can now, including up three stories or more. Not sure about ladders, but I wouldn't think they could do it.
Re: DayZ
Posted: July 15th, 2014, 6:11 pm
by GrnMoon
*cough* Cool people come and play unturned *cough*
Re: DayZ
Posted: July 16th, 2014, 12:05 am
by Mandalor
Asi helped me fix my fps and so now everything runs smoother. I can fire form farther shots and in one shot ;P I'm not a bad shot. Just terrible fps but now it's all good.
[xfirevideo]629806[/xfirevideo]
-Mandalor
Re: DayZ
Posted: July 16th, 2014, 1:26 am
by A§H»Xoth
A§H»Mandalor wrote:Asi helped me fix my fps and so now everything runs smoother. I can fire form farther shots and in one shot ;P I'm not a bad shot. Just terrible fps but now it's all good.
[xfirevideo]629806[/xfirevideo]
-Mandalor
What changes did you make?
Re: DayZ
Posted: July 16th, 2014, 6:09 am
by Travis
A§H»Mandalor wrote:Asi helped me fix my fps and so now everything runs smoother. I can fire form farther shots and in one shot ;P I'm not a bad shot. Just terrible fps but now it's all good.
[xfirevideo]629806[/xfirevideo]
-Mandalor
Easy straight line shot, mate.