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Re: DayZ

Posted: July 25th, 2014, 2:48 pm
by A§H»Xoth
I'll be on experimental tonight checking this out. They temporally disabled the new tents and storing items within an item, but this is still a big step.
I'm assuming and hoping that they fixed the lag delay on experimental, otherwise no point in going on experimental.

Re: DayZ

Posted: July 25th, 2014, 4:47 pm
by Mandalor
A§H»Asi wrote:Finally! Sounds awesome :D

Now it's time to find a place to hide things and make a base, would you guys that play Dayz like to join me on this epic adventure?
I don't like being raided q.q Meh.
-Mandalor

Re: DayZ

Posted: July 25th, 2014, 10:18 pm
by A§H»Xoth
Some more new content in experimental, the CZ 527. looking forward to finding one :)
http://www.dayztv.com/video/dayz-standa ... ne-cr-527/

Re: DayZ

Posted: July 26th, 2014, 2:53 am
by A§H»Xoth
Spent a couple hours on the new experimental with a full server. Found many friendly players, and travelled with some random girl that was playing for the first time. Didn't find much interesting gear, and strangely I could find food nowhere. I basically was finding clusters of ruined gear everywhere that belonged to dead characters. I guess that's from the persistent item deal. People get killed and their stuff just lingers in streets and buildings, lol.

And they are telling the truth when they claimed to improve performance in the change log. I saw a noticable increase in my FPS. I was even able to increase my graphics and maintain playability.

Re: DayZ

Posted: July 26th, 2014, 4:53 pm
by A§H»Asi
My all black character is finally back :D
Image
Image
Will be looking on DayZDB for a good base location and then I'll be heading there soon. People who want to be part of the base should go to the military base south of Northwest airfield.

Re: DayZ

Posted: July 26th, 2014, 5:20 pm
by A§H»Xoth
I'll be there later.

Re: DayZ

Posted: July 26th, 2014, 5:54 pm
by A§H»Tucker
i have yet to find really awesome shades D: i want them so much

Re: DayZ

Posted: July 30th, 2014, 3:14 pm
by A§H»Asi
.47 is live on stable! The list of changes includes tents and persistent storage :D

Again, everyone who wants to be part of the ASH base must meet Mandalor and I at the military base south of NWAF.

Here is the full list of changes:

http://steamcommunity.com/games/221100/ ... 9845835283

E: Not entirely sure if persistence is in stable, I'll have to check. If it isn't yet, it should be in very soon. *if anyone finds a tent, hold on to it. They spawn in deerhuts and castles*

Re: DayZ

Posted: July 30th, 2014, 3:56 pm
by A§H»Xoth
Persistant items have been included with the new patch, but is disabled until next week at the earliest.
It's nice to get pathfinding on stable :)

Re: DayZ

Posted: July 30th, 2014, 4:17 pm
by Mandalor
I don't like the idea of building a base in DayZ >_> Who wants to get looted I mean geez.
I like us server hopping :p I nominate myself to guard the base :D
-Mandalor