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Re: NO RADAR
Posted: October 3rd, 2012, 2:45 pm
by A§H»KGB
Re: NO RADAR
Posted: October 5th, 2012, 5:32 pm
by A§H»Crash
Alright, radar is off on DI#7.
Re: NO RADAR
Posted: October 6th, 2012, 7:22 pm
by A§H»Kü§h
i think removing it is a great idea.
Re: NO RADAR
Posted: October 9th, 2012, 11:10 pm
by SimpleMind
Well while we are talking about mods... how about doing away with the bottomless clips? It would make the game more interesting and challenging.
As for no jumps well without the jumps then I would become fodder for KGB's banshee on DI. Take away the jumps and I would die over and over and over...
Re: NO RADAR
Posted: October 10th, 2012, 2:52 pm
by A§H»KGB
A§H»SmplMnd wrote:As for no jumps well without the jumps then I would become fodder for KGB's banshee on DI. Take away the jumps and I would die over and over and over...
Dude, I have no idea what you're talking about, I would never do that to you...
All kidding aside, I'm really glad you're here. I have watched you for along time and just tried to stay out of your way.
As far as the jumps go, I don't have a problem with the majority of them. I just don't like the ones that take you all the way across the map. I think we should have to fight our way to the flag and fight our way back. That's more of a challenge. I don't think we have bottomless clips, at least not on DI. But I would like to see the rockets fire twice before reloading instead of just once. It has two barrels, let's use them.
Re: NO RADAR
Posted: October 10th, 2012, 6:54 pm
by A§H»Crash
KGB, you can't see this because it isn't enabled in the mods but when you fire rockets on DI you're actually firing two. That's where the rocket draws its extra power, by invisibly firing it's second rocket at the same time the first one fires.
As for bottomless clips, yes a couple weapons here and there have a few extra bullets in their clip that may or may not be invisible. It varies on weapons. You'll just have to try your luck on your emptied weapon to see if you have an invisible bullet remaining or not.
I'd like to see a map where there are NO jumps at all, just powered snipers and all the other whacky stuff. I wonder what that would be like ...

Re: NO RADAR
Posted: October 10th, 2012, 7:51 pm
by A§H»KGB
I didn't know about the rockets, but firing a second time is what I was talking about. Aren't rockets powerful enough? Maybe I've been playing these rockets for so long that I don't know what regular rockets are like. That makes sense though, because I drop rockets from above on rocks and the landing pads and they completely destroy everything around there.
I'd love to see a non-modded DI and little by little add mods that enhance the game not make it easier to win. When I was in POQ, that's what we did. I remember the DI maps that had tanks on top of the trees. Sounds kinda stupid, but it caused problems for the other side. The problem with DI is that no matter what you do to mod that map, it will never be completely fair to both sides. The map is uneven by design. Red always has an advantage.
The DI maps that we use are very uneven but that's OK because not everyone knows and/or fully uses the mods.
Re: NO RADAR
Posted: October 30th, 2012, 5:29 pm
by AMED
what's happened to DI #7? WHY is the radar back and WHY is it now slayer??????
Re: NO RADAR
Posted: October 30th, 2012, 5:53 pm
by A§H»Crash
A§H»AMED wrote:what's happened to DI #7? WHY is the radar back and WHY is it now slayer??????
No one was playing it. #3 was full all the time and #7 was dead. We decided to try another approach for more traffic. Sorry.
Re: NO RADAR
Posted: October 30th, 2012, 6:42 pm
by nomad
I would like to see some original Gephy mods yo, modded gephy supersnipers would be awesome.