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Re: DayZ
Posted: April 2nd, 2015, 6:53 pm
by A§H»Asi
A§H»Xoth wrote:A lot of hate about how strong they are now, but I like it. It's after all at its core a zombie survival game.
I wish that the ones that just want to do just that would migrate to H1Z1.
And lol, have you seen how easy it is to find a tent right now?
A lot of the hate is valid though, the AI definitely needs a lot of work. I don't see how letting the devs know the zombies are half-broken is a bad thing. If anything, the hate it is generating right now will push this to the top of their priority list.
I do agree though, this is a zombie game. They are supposed to be hard to fight and they have definitely accomplished that with this update (which I like). It just takes a bit of getting used to.
Re: DayZ
Posted: April 2nd, 2015, 7:03 pm
by Mandalor
A§H»Asi wrote:A§H»Xoth wrote:A lot of hate about how strong they are now, but I like it. It's after all at its core a zombie survival game.
I wish that the ones that just want to do just that would migrate to H1Z1.
And lol, have you seen how easy it is to find a tent right now?
A lot of the hate is valid though, the AI definitely needs a lot of work. I don't see how letting the devs know the zombies are half-broken is a bad thing. If anything, the hate it is generating right now will push this to the top of their priority list.
I do agree though, this is a zombie game. They are supposed to be hard to fight and they have definitely accomplished that with this update (which I like). It just takes a bit of getting used to.
Yea but it shouldn't be impossible to kill one without bleeding half to death >.>
-Mandalor
Re: DayZ
Posted: April 3rd, 2015, 1:07 pm
by A§H»Xoth
All I'm saying is that i appreciate that PVPers have something else to contend with, and are not able to just kill players with no care from zombie interaction. I don't want the zombies to be a forgotten factor. In the mod i remeber the dread I had when going into a camp or city.
It's otherwise just been running like mad in a city see a zombie have a gun, but don't want to waste ammo, so pull axe take them out, and then back to business. Now they are trying to make it the more realistic, creep through the back streets of a town, see some zombies, and either quietly go back another way, or engage them probably with a gun...
Re: DayZ
Posted: April 3rd, 2015, 3:14 pm
by A§H»Xoth
Here's a good video on how to play the zombies in 0.55. Stealth...
Warning graphic language.
-exIA8Ge3iY
Re: DayZ
Posted: April 3rd, 2015, 3:24 pm
by Mandalor
A§H»Xoth wrote:Here's a good video on how to play the zombies in 0.55. Stealth...
Warning graphic language.
-exIA8Ge3iY
And in no ways did the guy actually try to kill any zombies >.> You kill a zombie with a gun and you attract all the zombies in the town. There isn't even a point in having a melee weapon anymore unless you plan to axe a player to death or open a can.
-Mandalor
Re: DayZ
Posted: April 3rd, 2015, 4:20 pm
by A§H»Asi
Re: DayZ
Posted: April 4th, 2015, 11:05 am
by Mandalor
Wow >.< And to think you spill less food with an axe than a hunting knife.
IUFI0o1OxI0
These guys go onto the prison island and actually try to clean it out and kill two fellas... >.> Not the wisest of ideas. At times they go in together, all 3 of them side by side. Easy kill for an AK player.
They actually find the fellas at 13:32 minutes.
Not the best of ideas to keep searching for a player on the island since they'd probably log out or just hide.
-Mandalor
Re: DayZ
Posted: April 4th, 2015, 3:27 pm
by A§H»Xoth
Here's a decent video on tips about the new zombie ai...
lWkMo54msb8
Re: DayZ
Posted: April 5th, 2015, 10:08 pm
by Mandalor
A§H»Xoth wrote:Here's a decent video on tips about the new zombie ai...
lWkMo54msb8
Excellent video! It helped me get out of almost all my encounters with zombies in the city so far.
Here is where Jook and I are currently located.
http://dayzdb.com/map/chernarusplus#5.020.047
-Mandalor
Re: DayZ
Posted: April 5th, 2015, 10:28 pm
by A§H»Xoth
A nice area to look for chopper crashes
I'm just south at the Myshkino military base.