Page 4 of 5

Re: NO RADAR

Posted: October 30th, 2012, 8:23 pm
by A§H»KGB
Since we are changing #7, can we try a non-modded DI map? or at least a limited modded DI map. After you gather the info from this map, of course.

Re: NO RADAR

Posted: October 30th, 2012, 10:45 pm
by AMED
A§H»Crash wrote:
A§H»AMED wrote:what's happened to DI #7? WHY is the radar back and WHY is it now slayer??????
No one was playing it. #3 was full all the time and #7 was dead. We decided to try another approach for more traffic. Sorry.
I am truly disappointed in this decision this is not what I joined ASH for.

Re: NO RADAR

Posted: October 30th, 2012, 10:55 pm
by SÕNOR
A§H»AMED wrote:
A§H»Crash wrote:
A§H»AMED wrote:what's happened to DI #7? WHY is the radar back and WHY is it now slayer??????
No one was playing it. #3 was full all the time and #7 was dead. We decided to try another approach for more traffic. Sorry.
I am truly disappointed in this decision this is not what I joined ASH for.


????????????????????? I am confused here Posh o.o

Re: NO RADAR

Posted: October 31st, 2012, 5:19 am
by AMED
????????????????????? I am confused here Posh o.o[/quote]

Was I confused? indeed I was :?, was I peeved? absolutely :(, I came back after a week to find my beloved map (DI #7 ctf -radar) altered to slayer and radared (shock horror) :shock:,
obviously I must have missed a lot of communications these past few days and missed the gen.

Crash wrote:- "No one was playing it. #3 was full all the time and #7 was dead. We decided to try another approach for more traffic. Sorry".

Sorry I got the impression that this was a permanent change and now realise it is not, (my bad) apologies all round.

Please carry on experimenting only give us heads up first :thunbsup

Carry on with the good work that you boys are doing :thunbsup :thunbsup

Re: NO RADAR

Posted: October 31st, 2012, 10:48 am
by Stogie
YEah i don't like the invis all the time on BG #8, maybe BG with no radar

Re: NO RADAR

Posted: October 31st, 2012, 11:03 am
by SÕNOR
PC#8 is back to normal, no more perm camo

Re: NO RADAR

Posted: October 31st, 2012, 1:57 pm
by Stogie
A§H»SÕNOR wrote:PC#8 is back to normal, no more perm camo

Sonor You're my hero

Re: NO RADAR

Posted: October 31st, 2012, 11:04 pm
by A§H»Crash
Amed you got lucky. The Leaders forgot to make the change permanent in the server configuration files before it crashed so now it's back to no radar CTF. Enjoy it and prove to us it's popular before we change it again and make it stick too.

Re: NO RADAR

Posted: November 1st, 2012, 12:45 am
by AMED
Players seem to choose between DI #3 and DI #7 depending on which has the majority of players in them, in most cases admittedly it is DI #3 that seems to favour between the two until it spills over to the DI #7, but at times its the other way around.

Occasionally I also have chosen to play in DI #3 as apposed to DI #7 because at the time it had amounted more players, depending on time of day/night or day of week both DI #3 and DI #7 have both been full, so its not that DI #7 isn't popular its just that DI #3 has a slight more popularity factor therefore DI #3 will amount players first.

If lets say we only had DI #7 server available then DI #7 would be full constantly, But luckily we have a choice.

Re: NO RADAR

Posted: November 1st, 2012, 12:48 am
by AMED
A§H»AMED wrote:Players seem to choose between DI #3 and DI #7 depending on which has the majority of players in them, of late admittedly it has been DI #3 that seems to favour between the two until it spills over to the DI #7, but at times its the other way around.

Occasionally I also have chosen to play in DI #3 as apposed to DI #7 because at the time it had amounted more players, depending on time of day/night or day of week both DI #3 and DI #7 have both been full, so its not that DI #7 isn't popular its just that DI #3 has a slight more popularity factor therefore DI #3 will amount players first.

If lets say we only had DI #7 server available then DI #7 would be full constantly, But luckily we have a choice.