DayZ
Re: DayZ
I'm so jelly Mandalor... HOW CAN YOU HAVE THIS GAME BUT NOT ME D: I have to admit though, this game is perfect for trolling. You should definitely post more of dem vids on your channel xD


- A§H»Xoth
- Captain

- Posts: 1911
- Joined: June 11th, 2013, 1:26 am
- Location: Taurus constellation/Phx, AZ
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Re: DayZ
0.46 is installing for me now. With this update say goodbye to NEAF as we knew it. It will now be a civilian airfield without the jails. For now most of the other players will be in in NWAF to gear then Berezino to fight because of the spawns there.
http://www.dayztv.com/news/2014/06/dayz ... res-items/
Change log that was for experimental 0.46. Should be the same stuff. I like that there is a new anti-cheat. Not sure what that means though.
0.46.124489
New anti cheat device
Undocumented
Known Issues
Can no longer craft animal skin backpacks
New
Action: Sort out fine rounds
Buildings: New town hall added in Novo
Buildings: New military building added
Clothing: Gorka E Military Uniform Jacket added
Clothing: Green variation of the police cap added
Files: Added data for Flare Gun, Rabbit Snare, and Tent
Files: Added data for 2 Grenade Launcher Attachments and 2 SMG's
Files: Added data for Smoke Grenade, Improvised Butane/Spray Grenade, and Improvised Timed Butane/Spray Grenade
Files: Added data for mackerels
Location: NEAF completely changed
Location: Dobroe added
Location: Turovo added
Location: Number of possible Helicopter Crash Sites increased from 16-18. (Number of crashed Helicopters on the map stays 3)
Sound: Added new sounds for the M4A1
Weapons: MP5-K added
Weapons: Flashbang added
Weapons: Grenade added
World: Added some new roads
Fixes
Effects: Increased the loading range of Helicopter Smoke
Gear: Can no longer put Small Protector Cases inside each other.
Gear: Splint inventory size reduced to two slots
Lightning: Lightning during night time have been improved
Sound: Fixed the sounds of the brownish ground
Weapons: 7Rnd 1911 Magazine flipped back
Weapons: Kitchen Knives can now be equipped on your back
http://www.dayztv.com/news/2014/06/dayz ... res-items/
Change log that was for experimental 0.46. Should be the same stuff. I like that there is a new anti-cheat. Not sure what that means though.
0.46.124489
New anti cheat device
Undocumented
Known Issues
Can no longer craft animal skin backpacks
New
Action: Sort out fine rounds
Buildings: New town hall added in Novo
Buildings: New military building added
Clothing: Gorka E Military Uniform Jacket added
Clothing: Green variation of the police cap added
Files: Added data for Flare Gun, Rabbit Snare, and Tent
Files: Added data for 2 Grenade Launcher Attachments and 2 SMG's
Files: Added data for Smoke Grenade, Improvised Butane/Spray Grenade, and Improvised Timed Butane/Spray Grenade
Files: Added data for mackerels
Location: NEAF completely changed
Location: Dobroe added
Location: Turovo added
Location: Number of possible Helicopter Crash Sites increased from 16-18. (Number of crashed Helicopters on the map stays 3)
Sound: Added new sounds for the M4A1
Weapons: MP5-K added
Weapons: Flashbang added
Weapons: Grenade added
World: Added some new roads
Fixes
Effects: Increased the loading range of Helicopter Smoke
Gear: Can no longer put Small Protector Cases inside each other.
Gear: Splint inventory size reduced to two slots
Lightning: Lightning during night time have been improved
Sound: Fixed the sounds of the brownish ground
Weapons: 7Rnd 1911 Magazine flipped back
Weapons: Kitchen Knives can now be equipped on your back
- Mandalor
- Registered User

- Posts: 7350
- Joined: May 9th, 2013, 6:36 pm
- Location: Your imagination
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Re: DayZ
I'm still pretty disappointed at the amount of issues they have yet to fix
The mod was made back in January of 2012 and the Alpha came out in December of 2013, but geez louis, these updates are as slow as a snail. The Zombie glitching to walls, and wall hackers are still an issue. I mean for goodness sake DayZ is based off of a previous game <.< The Mod had vehicles I think cuz I've seen some videos with vehicles. They must be drinken some cups of joes or something.
-Mandalor
-Mandalor
- A§H»Xoth
- Captain

- Posts: 1911
- Joined: June 11th, 2013, 1:26 am
- Location: Taurus constellation/Phx, AZ
- Contact:
Re: DayZ
Updated Changelog.
CHANGELOG: Stable - 0.46.124490
Known Issues:
Crash caused by Fireplace kit in players Inventory
Character cloning
Player can look through walls
Zombies are spawning on spot of their death
Player is stuck in building after reconnect
Player cannot respawn properly when he has drowned
Shadow related client FPS drops
When restrained in unconscious player stays in restrained state till he reconnects
New:
Actions: You can sort out good ammunition from a ruined stack
Animations: New reload animations for Longhorn and a second reload for the Crossbow.
Animations: New reload for B95 double rifle.
Animations: MP5K reload Animations
Animations: Added aimed pose for sitting with rifle.
Animations: Drinking from pond and well.
Loot: Added MP5 with magazines
Loot: Added military Pilotka side cap
Map: Karmanovka has returned
Map: Novodmitrovsk has been added
Map: Industrial area of Novodmitrovsk has been added.
Map: Tenement area near Novodmitrovsk has been added.
Map: Dobroe village is added.
Map: New administrative buildings has been added in Novo.
Item: Flashbang grenade
Item: Hand grenade
Item: Added green and black color variants of the ZSh3 helmet. Can be crafted.
Sound: Play sound when using the bow.
Server: Security Improvement Hotfix
Fixed:
Actions: Painting 75 akm drum magazine
Actions: Crafting fur backpack
Actions: AKM buttstock painting
Actions: Breaking apart backpacks, down into parts
Actions: Leather backpack crafting
Actions: Raised chance to ignite fire in wind
Actions: Fixed crash with meat duplication in fireplace/inventory
Actions: Can't eat meat directly from the fireplace
Animations: Fixed hand movement at the end of SKS reloading.
Animations: Hand clipping in unarmed run.
Animations: Crouch walks and runs replaced with new animations.
Animations: Crouch idle pose adjusted to better show items in player's hand.
Animations: Sprint with gun replaced with new animation.
Animations: Jump and vualt animations updated
Animations: Hand poses added for granades, pelts, alcohol tincture, fishing rod, magazines, woods.
Animations: Zombie attack animations polished.
Animations: Gestures poses fixed.
Animations: Two handed arming animations fixed.
Animations: Fixed an issue where surrender kept getting cancelled when used with one handed melee weapons
Animations: Fixed an issue where vomiting was not working properly with 2 handed melee weapons
Animations: Fixed an issue where drinking animation was not playing when the player was in prone
Animations: Throwing items reconfigured, staying wound up should not prevent the player from getting knocked down or cuffed
Animations: Leaning tweaked in transitional states, should now allow for smoother transitions while leaning
Animations: Fixed an issue where the character would not roll left/right with binocs in raised prone state
Gear: Alpha sorting in alcohol tincture model
Item: Hacksaw hand placement
Sound: Arrow loading
Sound: Arrow ejecting
Sound: Fishing bait check
Mandalor, this is going to be a different game than the mod. There is going to be a new engine and physics then what was done in the mod. The mod was Arma II/Operation Arrowhead, but with a modified game type. This is a entirely different deal. Vehicle physics are a difficult thing to code, and will be one of the last additions. Zombies through walls is annoying. They basically screwed up there by spending months trying to implement a system that wasn't working. They do already have a fix with nav meshing that they are going to use, but that is something that takes time to map. Games are very difficult to program and take years to code. H1Z1 as an example, I was watching a stream on twitch last night of a couple of programmers working on it. H1Z1 was suppose to be out for beta months ago, but for the time that I was watching it, all they worked on was terrian drawing. It was a total copy of DayZ BTW.
CHANGELOG: Stable - 0.46.124490
Known Issues:
Crash caused by Fireplace kit in players Inventory
Character cloning
Player can look through walls
Zombies are spawning on spot of their death
Player is stuck in building after reconnect
Player cannot respawn properly when he has drowned
Shadow related client FPS drops
When restrained in unconscious player stays in restrained state till he reconnects
New:
Actions: You can sort out good ammunition from a ruined stack
Animations: New reload animations for Longhorn and a second reload for the Crossbow.
Animations: New reload for B95 double rifle.
Animations: MP5K reload Animations
Animations: Added aimed pose for sitting with rifle.
Animations: Drinking from pond and well.
Loot: Added MP5 with magazines
Loot: Added military Pilotka side cap
Map: Karmanovka has returned
Map: Novodmitrovsk has been added
Map: Industrial area of Novodmitrovsk has been added.
Map: Tenement area near Novodmitrovsk has been added.
Map: Dobroe village is added.
Map: New administrative buildings has been added in Novo.
Item: Flashbang grenade
Item: Hand grenade
Item: Added green and black color variants of the ZSh3 helmet. Can be crafted.
Sound: Play sound when using the bow.
Server: Security Improvement Hotfix
Fixed:
Actions: Painting 75 akm drum magazine
Actions: Crafting fur backpack
Actions: AKM buttstock painting
Actions: Breaking apart backpacks, down into parts
Actions: Leather backpack crafting
Actions: Raised chance to ignite fire in wind
Actions: Fixed crash with meat duplication in fireplace/inventory
Actions: Can't eat meat directly from the fireplace
Animations: Fixed hand movement at the end of SKS reloading.
Animations: Hand clipping in unarmed run.
Animations: Crouch walks and runs replaced with new animations.
Animations: Crouch idle pose adjusted to better show items in player's hand.
Animations: Sprint with gun replaced with new animation.
Animations: Jump and vualt animations updated
Animations: Hand poses added for granades, pelts, alcohol tincture, fishing rod, magazines, woods.
Animations: Zombie attack animations polished.
Animations: Gestures poses fixed.
Animations: Two handed arming animations fixed.
Animations: Fixed an issue where surrender kept getting cancelled when used with one handed melee weapons
Animations: Fixed an issue where vomiting was not working properly with 2 handed melee weapons
Animations: Fixed an issue where drinking animation was not playing when the player was in prone
Animations: Throwing items reconfigured, staying wound up should not prevent the player from getting knocked down or cuffed
Animations: Leaning tweaked in transitional states, should now allow for smoother transitions while leaning
Animations: Fixed an issue where the character would not roll left/right with binocs in raised prone state
Gear: Alpha sorting in alcohol tincture model
Item: Hacksaw hand placement
Sound: Arrow loading
Sound: Arrow ejecting
Sound: Fishing bait check
Mandalor, this is going to be a different game than the mod. There is going to be a new engine and physics then what was done in the mod. The mod was Arma II/Operation Arrowhead, but with a modified game type. This is a entirely different deal. Vehicle physics are a difficult thing to code, and will be one of the last additions. Zombies through walls is annoying. They basically screwed up there by spending months trying to implement a system that wasn't working. They do already have a fix with nav meshing that they are going to use, but that is something that takes time to map. Games are very difficult to program and take years to code. H1Z1 as an example, I was watching a stream on twitch last night of a couple of programmers working on it. H1Z1 was suppose to be out for beta months ago, but for the time that I was watching it, all they worked on was terrian drawing. It was a total copy of DayZ BTW.
Re: DayZ
DayZ SA is a complete redo Mandalor, the mod still has many more fatal flaws.A§H»Mandalor wrote:I'm still pretty disappointed at the amount of issues they have yet to fixThe mod was made back in January of 2012 and the Alpha came out in December of 2013, but geez louis, these updates are as slow as a snail. The Zombie glitching to walls, and wall hackers are still an issue. I mean for goodness sake DayZ is based off of a previous game <.< The Mod had vehicles I think cuz I've seen some videos with vehicles. They must be drinken some cups of joes or something.
-Mandalor
Those updates look awesome, I'll be updating today. Also, Rawr, I've been hearing you play a lot of DayZ, we should join up at one point and have an even larger group
Can't wait for base building and persistent storage, then we can actually have somewhere to fall back on. The group of people that play DayZ here now consists of Mandalor, Jook, Xoth, Rawr, Tucker, Crash and I.
Asi | Greg
- A§H»Xoth
- Captain

- Posts: 1911
- Joined: June 11th, 2013, 1:26 am
- Location: Taurus constellation/Phx, AZ
- Contact:
Re: DayZ
I'm going to get on tonight. I'm still at NW, and all geared up. You and Jonah going to be on tonight? Thinking of heading to some of the new towns, and seeing the new NE for myself.Řąŵŗ wrote:I think so My friend Jonah (Unknown Entity) picked that up lastnight

















