Page 1 of 1

AFK and Ping kicking now on #5, #7, and #8

Posted: November 26th, 2012, 12:11 pm
by A§H»Crash
The Leaders have just enabled AFK and Ping kicking on two of our Blood Gulches (#5 & #8) and one of our Death Islands (#7). We hope this will promote active players with quality connections to play in our servers!

The ping kick will activate once there are at least 12 players present. If anyone reaches over 400 ms of ping for more than 20 seconds, they are warned by the server. If they continue for another 10 seconds, they are kicked.

The AFK kick will also activate once there are at least 12 players present. If anyone remains inactive for over 4 minutes and 40 seconds, they will be warned. If they continue for another 20 seconds, they are kicked.

Hope this improves our server quality :)

Cheers,
-Jack

Re: AFK and Ping kicking now on #5, #7, and #8

Posted: November 26th, 2012, 12:13 pm
by A§H»Kü§h
excellent news imho!

Re: AFK and Ping kicking now on #5, #7, and #8

Posted: November 26th, 2012, 1:32 pm
by Pr@3tor
nice one, I hate people taking up player slots! also this setting allows ASH members to still seed!

:mrgreen:

Re: AFK and Ping kicking now on #5, #7, and #8

Posted: November 26th, 2012, 1:51 pm
by A§H»Crash
A§H»Pr@3tor wrote:also this setting allows ASH members to still seed!

:mrgreen:
Uh ... no, it doesn't. Sorry :/

That's why #1 and #3 still have theirs off. So members can get that one going first, and once it's full everyone can overflow into the auxiliary ones.

Re: AFK and Ping kicking now on #5, #7, and #8

Posted: November 26th, 2012, 2:14 pm
by Stogie
Hey Crash I know in hte last 2 clans i wsa in prior to A§H» they had an option with auto kick that if you had RCON it would not kick you from the server. Have you looked into this at all?

Re: AFK and Ping kicking now on #5, #7, and #8

Posted: November 26th, 2012, 2:35 pm
by A§H»Crash
I have. I'll drop the details on it when I'm able to.

Re: AFK and Ping kicking now on #5, #7, and #8

Posted: November 26th, 2012, 2:52 pm
by Pr@3tor
A§H»Crash wrote:
A§H»Pr@3tor wrote:also this setting allows ASH members to still seed!

:mrgreen:
Uh ... no, it doesn't. Sorry :/

That's why #1 and #3 still have theirs off. So members can get that one going first, and once it's full everyone can overflow into the auxiliary ones.
Ah no worries!

Re: AFK and Ping kicking now on #5, #7, and #8

Posted: November 26th, 2012, 3:13 pm
by A§H»rUnRiÕt
Nooooooo I can't play on dial up jk lol

Re: AFK and Ping kicking now on #5, #7, and #8

Posted: November 27th, 2012, 9:20 am
by Stogie
if you use this command with the RCON program

sv_afk_kickadmins
Execute sv_afk_kickadmins false to prevent admins from being kicked when inactive. Admins must be added by sv_admin_add for this to work! The command sv_afk_kickadmins true enables the kicking of inactive admins.

By default this is set to false so admins won't bee kicked.


people who have RCON admin rights assigned to them wont be kicked

Re: AFK and Ping kicking now on #5, #7, and #8

Posted: November 27th, 2012, 4:27 pm
by A§H»Rogue
I think this will help get a better game running not strapped to 2-3 afk and then lose folks because you are outnumbered. Glad to have this done. I do believe that the servers are already known well enough that they will still be remaining in page 1-2 even without seeding. Also in my opinion when seeding should be done without clan tags (change profile) as I think it looks bad to have a member just sitting there possibly occupying a space needed,or unbalancing the teams at times.