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Enable /lead 0 in CE

Posted: February 15th, 2015, 2:14 pm
by shiNe!
So Jook told me about your classic Halo servers in CE about a week or two ago, and they're closer to anything that yall have that fits what I enjoy playing. (not to mention your race server, which I also think need some work, but that's for another time) What I want to propose though, is to have the option for any player in those servers to play with lead 1 or lead 0. Lead 0 is the most commonly played game style now, and so crossing over to lead 1 is difficult. Having the option would be more appealing to more people.

Re: Enable /lead 0 in CE

Posted: February 15th, 2015, 2:18 pm
by A§H»WillRok
No Lead makes servers have horrible reg plus it makes it so that people using an aimbot have an easier time hitting someone whereas with lead the person with the bot has to adjust the settings to account for lead thus making it less likely for them to be able to hit anyone.

Re: Enable /lead 0 in CE

Posted: February 15th, 2015, 2:33 pm
by Mandalor
I'm accustomed to tradition and we've always ran lead on our servers.
-Mandalor

Re: Enable /lead 0 in CE

Posted: February 15th, 2015, 3:09 pm
by A§H»WillRok
Another thing to consider, the ASH servers have lead and most of them are usually full, the =DG= servers and many others have no lead and they are lucky to have one server with 10 people in it.

Re: Enable /lead 0 in CE

Posted: February 15th, 2015, 3:20 pm
by Mandalor
WillRok wrote:Another thing to consider, the A§H servers have lead and most of them are usually full, the =DG= servers and many others have no lead and they are lucky to have one server with 10 people in it.
^
Our zombie servers have always had lead.
-Mandalor

Re: Enable /lead 0 in CE

Posted: February 15th, 2015, 3:22 pm
by shiNe!
Ok. Well, I probably will continue to not play on the servers then unless it is a group event. Just saying. Lead is from the past, and no lead is what's widely popular in every other server minus Ash. Or at least the ones that I enjoy playing in.

Re: Enable /lead 0 in CE

Posted: February 15th, 2015, 10:36 pm
by shiNe!
A§H»shiNe! wrote:Ok. Well, I probably will continue to not play on the servers then unless it is a group event. Just saying. Lead is from the past, and no lead is what's widely popular in every other server minus A§H. Or at least the ones that I enjoy playing in.
I take that back. I won't discontinue playing, I just will have to adjust. Sorry for being rather brash.

Re: Enable /lead 0 in CE

Posted: February 17th, 2015, 1:14 am
by UnTalWolf
SAPP ftw, NO-lead = real halo. :mrgreen:

Re: Enable /lead 0 in CE

Posted: February 18th, 2015, 12:41 pm
by A§H»JÓÒK
Subject: Halo Pro's [VIDEOS]
A§H»Mandalor wrote:
WillRok wrote:Lead is why halo is still alive. Games like Crysis, COD (older ones), Section 8, DA2, BFBC, ect. died out just a few years after release but halo is still going even after 10+ years because lead is fun and unique.
^
Boom! It's a 'necessary' effort.
-Mandalor ;D
These guys are both right. It takes at least *some skill to kill something with lead.
People like a challenge, and the ones who don't (in my experience) are too easily satisfied.
UnTalWolf wrote:SAPP ftw, NO-lead = real halo. :mrgreen:
Sapp has some place in Halo, however there is a Phasor script for no-lead:
http://phasor.proboards.com/thread/862/ ... sor-nolead
(don't expect it anytime soon our servers though)

I can forsee a future where A§H has two SniperGulch servers, one with lead and one with no-lead.

Re: Enable /lead 0 in CE

Posted: February 18th, 2015, 3:33 pm
by Mandalor
A§H»ĴΘΘĶ wrote: I can forsee a future where A§H has two SniperGulch servers, one with lead and one with no-lead.
:sofa:
-Mandalor