Tucker
Asi
BierLKW Bravo
Coyote
Crash
Doctor Dov3
Ginny
Havoc
Illicit Jook
Jordan Kelly
Mandalor
Paranoia
Ranger Roadkill
Shimmer
Runriot
Spyker
Stealth
SONOR
Viper
Voltage WillRok
Xoth
DJ
A§H»Asi wrote:
I think we should start actively getting a team together, how about some clan games in the next few weeks on either suicidal and HoE and see who helps the most/lasts the longest? Then we can have an anonymous poll to choose the best 2/3 players in that game and when that's done, the official practice can begin.
We could shorten the list even more by removing people with little hours in KF, and people who aren't online every day. But I don't know how this idea of yours Asi would work. If we all go the to 32 man server we all have level 6 perks and it just gets messy in there. I thought the video idea was a cool thing but it might be too hard for people to venture on there own in Solo. It kinda feels like no one other than Asi, Voltage, Xoth, or myself have actually said they wanted to be on the team >.>
-Mandalor
Excerpts: "...enemies have 19 points of dismemberment (five alone for the head)."
"A thrown grenades explosion might also kill the only light sources in a hallway or a basement."
"...new aspect of the perks system: perk skills. Every five levels of perk progression, you have to pick one of two potential skills. For one Support tier, for example, you might pick between having 25% more carrying capacity or dealing 10% more damage with Support-specific weapons like shotguns."
Excerpts: "...enemies have 19 points of dismemberment (five alone for the head)."
"A thrown grenades explosion might also kill the only light sources in a hallway or a basement."
"...new aspect of the perks system: perk skills. Every five levels of perk progression, you have to pick one of two potential skills. For one Support tier, for example, you might pick between having 25% more carrying capacity or dealing 10% more damage with Support-specific weapons like shotguns."
Now I'm curious as to know if the zeds will have the same AI capabilities a they had in the first, or if they shall be harder than the originals. If they were to have the same thought process and scripting, I'd find it to be just a copy of the original. KF2 just with better graphics >.>
-Mandalor
Excerpt: "...a shotgun blast launched a monster up into the air, and then using slow motion the player juggled the body by shooting it, breaking it apart before it hit the ground."