"In fact, the only possible trend that cropped up over the last century was that an increased consumption of violent video games correlated to a decrease in youth violence."
"There is a risk that identifying the wrong problem, such as media violence, may distract society from more pressing concerns such as poverty, education and vocational disparities and mental health... Which is basically the polite way of saying "everyone shut up and find something that's actually real to fret about."




