Server changes 11/3/12!

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A§H»Crash
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Server changes 11/3/12!

Post by A§H»Crash »

The Leaders will begin field testing our new Infinity mod created by Marshy! So we've converted our #10 Coldsnap Halo CE server to a Halo PC server and threw the new mod dubbed "Infinity Diablo" to see how the community likes it. Feel free to throw suggestions our way!

As for Coldsnap, it's being relocated to future server #14. I'm having trouble getting it up so until I can, you'll just have to live without it. Try not to cry too much :lol:

Cheers,
-Jack
Crash, of the Commonwealth of Virginia, Founder of the Armored Saints of Halo.
Panther, Gator, and member of the Tribe.
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Re: Server changes 11/3/12!

Post by A§H»rUnRiÕt »

A§H»Crash wrote:The Leaders will begin test fielding our new Infinity mod created by Marshy! So we've converted our #10 Coldsnap Halo CE server to a Halo PC server and threw the new mod dubbed "Infinity Diablo" to see how the community likes it. Feel free to throw suggestions our way!

As for Coldsnap, it's being relocated to future server #14. I'm having trouble getting it up so until I can, you'll just have to live without it. Try not to cry too much :lol:

Cheers,
-Jack
What is the infinity mod exactly?
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Re: Server changes 11/3/12!

Post by SimpleMind »

Thanks for making the new Infinity map which I recently played. Sadly I do not like it. It has some great points and I think it is a great candidate for future modifications.

Likes: :D
No banshees.
Once you capture the flag the next spawn point drops you right to the middle of the base on the ground where the hogs are stored. Then its drive like crazy to get out before dying.

Dislikes: :evil:
Spawn points are in base either on the ground or on the first level of the base. Problem with this is if an enemy ghost is in base then when you re-spawn you are instant dead meat. Fix would be either new spawn points further out or spawn with rocket launcher ready to go. Another possible fix would be to mod the turret in base so that instead of shooting plasma it shoots tank rounds.

Jumps are not marked. They are hidden and tough to find. It took me about 20 minutes to figure it out. For those who know the map well, the hidden jumps give them a tremendous edge that allows them to run up the score quickly which discourages those playing the map for the first time. Fix would be to make all jumps readily identifiable.

Sniper Rifles - some players are getting one shot head kills with these. I cannot, so I assume this map has now attracted the bot kiddies. Fix is to put only two sniper rifles on the map up high at the current rocket launcher locations and you have to fight your way to them. Clips would be limited to 8 rounds.

No tanks??? Tanks would also put a crimp in the ghost spawn killers style. But at the same time would make getting out of base with the enemy flag almost impossible. So maybe no tanks is a good thing.

Lastly the map has problem where you cannot pick up grenades you find. Or at least I can't. Fix could be to spawn fully loaded with 4 frags and 4 plasma instead of 1 frag and 1 plasma and allow pickups of what you can find.

Kind Regards,

Simple Mind
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Re: Server changes 11/3/12!

Post by A§H»rUnRiÕt »

A§H»SmplMnd wrote:Thanks for making the new Infinity map which I recently played. Sadly I do not like it. It has some great points and I think it is a great candidate for future modifications.

Likes: :D
No banshees.
Once you capture the flag the next spawn point drops you right to the middle of the base on the ground where the hogs are stored. Then its drive like crazy to get out before dying.

Dislikes: :evil:
Spawn points are in base either on the ground or on the first level of the base. Problem with this is if an enemy ghost is in base then when you re-spawn you are instant dead meat. Fix would be either new spawn points further out or spawn with rocket launcher ready to go. Another possible fix would be to mod the turret in base so that instead of shooting plasma it shoots tank rounds.

Jumps are not marked. They are hidden and tough to find. It took me about 20 minutes to figure it out. For those who know the map well, the hidden jumps give them a tremendous edge that allows them to run up the score quickly which discourages those playing the map for the first time. Fix would be to make all jumps readily identifiable.

Sniper Rifles - some players are getting one shot head kills with these. I cannot, so I assume this map has now attracted the bot kiddies. Fix is to put only two sniper rifles on the map up high at the current rocket launcher locations and you have to fight your way to them. Clips would be limited to 8 rounds.

No tanks??? Tanks would also put a crimp in the ghost spawn killers style. But at the same time would make getting out of base with the enemy flag almost impossible. So maybe no tanks is a good thing.

Lastly the map has problem where you cannot pick up grenades you find. Or at least I can't. Fix could be to spawn fully loaded with 4 frags and 4 plasma instead of 1 frag and 1 plasma and allow pickups of what you can find.

Kind Regards,

Simple Mind
Lol nice review, I like it when people put time into reviewing maps for improvement
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Re: Server changes 11/3/12!

Post by SimpleMind »

Map now allows pickups of nades. Maybe it always did and I was just lagging?

Played it for three times now and it has made me a better camper. :D

To win on this map you must be playing as a team. Single charging into the enemy base and trying to get a flag is an iffy deal. But if you charge in with a loaded hog you stand a good chance of getting away with the flag.

Still can't get the one shot kills with the sniper. :cry:
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Re: Server changes 11/3/12!

Post by Thunder »

Really enjoying the new infinity mod.
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Re: Server changes 11/3/12!

Post by A§H»rUnRiÕt »

Infinity mod is actually really fun, but the warps keep killing me lol
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Re: Server changes 11/3/12!

Post by SimpleMind »

How many have tried the Infinity Diablo mod yet?

It is much better than the other infinity IMHO especially since the ghost killing elephant gun (highly upped in power shottie) has made an appearance. :D

Many portals have been added and weapon drops are extensive and of a wide variety including the "special weapon" dead in the center of the map. You have to wait for that one to appear as it comes and goes. :shh

An unmarked portal on top of the flag platform gives the flag runner a second escape path which cuts down on camping at base to guard the flag. But watch that first step as it is a big one... miss the port and you die. :P

Thanks for the great mods.


See you on the servers,

SimpleMind
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Re: Server changes 11/3/12!

Post by A§H»Kü§h »

i have to say i have grown weary of the elephant gun. when one side uses it exclusively it makes scoring next to impossible. and bouncing off the top of the map is getting old. but the noobs and others have seen its worth and that makes for a tuff game.
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