As for Coldsnap, it's being relocated to future server #14. I'm having trouble getting it up so until I can, you'll just have to live without it. Try not to cry too much
Cheers,
-Jack



What is the infinity mod exactly?A§H»Crash wrote:The Leaders will begin test fielding our new Infinity mod created by Marshy! So we've converted our #10 Coldsnap Halo CE server to a Halo PC server and threw the new mod dubbed "Infinity Diablo" to see how the community likes it. Feel free to throw suggestions our way!
As for Coldsnap, it's being relocated to future server #14. I'm having trouble getting it up so until I can, you'll just have to live without it. Try not to cry too much![]()
Cheers,
-Jack





Lol nice review, I like it when people put time into reviewing maps for improvementA§H»SmplMnd wrote:Thanks for making the new Infinity map which I recently played. Sadly I do not like it. It has some great points and I think it is a great candidate for future modifications.
Likes:![]()
No banshees.
Once you capture the flag the next spawn point drops you right to the middle of the base on the ground where the hogs are stored. Then its drive like crazy to get out before dying.
Dislikes:![]()
Spawn points are in base either on the ground or on the first level of the base. Problem with this is if an enemy ghost is in base then when you re-spawn you are instant dead meat. Fix would be either new spawn points further out or spawn with rocket launcher ready to go. Another possible fix would be to mod the turret in base so that instead of shooting plasma it shoots tank rounds.
Jumps are not marked. They are hidden and tough to find. It took me about 20 minutes to figure it out. For those who know the map well, the hidden jumps give them a tremendous edge that allows them to run up the score quickly which discourages those playing the map for the first time. Fix would be to make all jumps readily identifiable.
Sniper Rifles - some players are getting one shot head kills with these. I cannot, so I assume this map has now attracted the bot kiddies. Fix is to put only two sniper rifles on the map up high at the current rocket launcher locations and you have to fight your way to them. Clips would be limited to 8 rounds.
No tanks??? Tanks would also put a crimp in the ghost spawn killers style. But at the same time would make getting out of base with the enemy flag almost impossible. So maybe no tanks is a good thing.
Lastly the map has problem where you cannot pick up grenades you find. Or at least I can't. Fix could be to spawn fully loaded with 4 frags and 4 plasma instead of 1 frag and 1 plasma and allow pickups of what you can find.
Kind Regards,
Simple Mind










